SERGIO ALVAREZ, ART & AUDIO
As the Art & Audio responsable, my main objective was to have a coherent and cohesive art and audio in our game. I think that thanks to our organitzation we have acomplished this objective.
Game Design:
With the help of our leader and game designer, we designed how the Elite Four Combat maps were going to be
Code:
- I programmed base code of some Pokémon state machine.
- I programmed and modified some link states.
- I included in the code many fx, some UI fx, some in Pokémon combat and Boss.
Art & Audio:
- I searched for all the music of both Pokémon and Zelda worlds.
- I searched for many of the fx we needed for both worlds, thanks to Albert, Sergio Saez and Yabel in helping with the rest of them.
- I searched for many of the sprites and tiled maps of both games.
- I created with texture packer many of our spritesheets and xml, thanks to Jordi for helping with some of them.
- I worked on animations and effects, searching for them, modifying original ones and creating my own ones.
- I created some maps for the game with Tilled, thanks to Jordi, Sergio Saez and Albert for helping with the big load of work.
- I created one of the cutscenes of our game.
- I made the trailer of the game and the gameplay video.