JORDI OÑA, TEAM LEADER
As the project leader, my main task was to keep the group together, motivated and with a pleasant work environment. We have managed to congenial since the first week, working consistently, in a fluid way.
Game Design:
I helped our game designer to create the concept of each level of our game, trasspassing the core idea in photoshop, like this concept art:
Art:
- Organization of some tilesets to correctly create maps in Tiled.
- Creation of the tileset for the Exterior of Victory Road and the map implemented in code.
- Creation of the art sprite sheet of Ganon and the all the enemies that spawns at his battle.
- Elaboration of each Pokémon combat UI, as well as the intro cutscenes at the start of these combats.
Code:
- I programmed the base state machine structure used in almost every entity of the game.
- Programming of the Final Boss Battle mechanics (1st, 2nd and 3rd Phase as well).
- Implemented gamepad input to interact with it.
- The Bow and Hook weapons mechanics are programmed by me as well.
- Base chasing state of the enemies.
- Save & Load functions.
- Pick and Throw objects mechanic.
- The Victory Road Pokemon interactions and entity states (golem, geodude & sudowoodo).